
Passive Buzzer Duel
Code:
| // SOURCE http://www.instructables.com/id/How-to-easily-play-music-with-buzzer-on-arduino-Th/ | |
| #define C0 16.35 | |
| #define Db0 17.32 | |
| #define D0 18.35 | |
| #define Eb0 19.45 | |
| #define E0 20.60 | |
| #define F0 21.83 | |
| #define Gb0 23.12 | |
| #define G0 24.50 | |
| #define Ab0 25.96 | |
| #define LA0 27.50 | |
| #define Bb0 29.14 | |
| #define LB0 30.87 | |
| #define C1 32.70 | |
| #define Db1 34.65 | |
| #define D1 36.71 | |
| #define Eb1 38.89 | |
| #define E1 41.20 | |
| #define F1 43.65 | |
| #define Gb1 46.25 | |
| #define G1 49.00 | |
| #define Ab1 51.91 | |
| #define LA1 55.00 | |
| #define Bb1 58.27 | |
| #define LB1 61.74 | |
| #define C2 65.41 | |
| #define Db2 69.30 | |
| #define D2 73.42 | |
| #define Eb2 77.78 | |
| #define E2 82.41 | |
| #define F2 87.31 | |
| #define Gb2 92.50 | |
| #define G2 98.00 | |
| #define Ab2 103.83 | |
| #define LA2 110.00 | |
| #define Bb2 116.54 | |
| #define B2 123.47 | |
| #define C3 130.81 | |
| #define Db3 138.59 | |
| #define D3 146.83 | |
| #define Eb3 155.56 | |
| #define E3 164.81 | |
| #define F3 174.61 | |
| #define Gb3 185.00 | |
| #define G3 196.00 | |
| #define Ab3 207.65 | |
| #define LA3 220.00 | |
| #define Bb3 233.08 | |
| #define B3 246.94 | |
| #define C4 261.63 | |
| #define Db4 277.18 | |
| #define D4 293.66 | |
| #define Eb4 311.13 | |
| #define E4 329.63 | |
| #define F4 349.23 | |
| #define Gb4 369.99 | |
| #define G4 392.00 | |
| #define Ab4 415.30 | |
| #define LA4 440.00 | |
| #define Bb4 466.16 | |
| #define B4 493.88 | |
| #define C5 523.25 | |
| #define Db5 554.37 | |
| #define D5 587.33 | |
| #define Eb5 622.25 | |
| #define E5 659.26 | |
| #define F5 698.46 | |
| #define Gb5 739.99 | |
| #define G5 783.99 | |
| #define Ab5 830.61 | |
| #define LA5 880.00 | |
| #define Bb5 932.33 | |
| #define B5 987.77 | |
| #define C6 1046.50 | |
| #define Db6 1108.73 | |
| #define D6 1174.66 | |
| #define Eb6 1244.51 | |
| #define E6 1318.51 | |
| #define F6 1396.91 | |
| #define Gb6 1479.98 | |
| #define G6 1567.98 | |
| #define Ab6 1661.22 | |
| #define LA6 1760.00 | |
| #define Bb6 1864.66 | |
| #define B6 1975.53 | |
| #define C7 2093.00 | |
| #define Db7 2217.46 | |
| #define D7 2349.32 | |
| #define Eb7 2489.02 | |
| #define E7 2637.02 | |
| #define F7 2793.83 | |
| #define Gb7 2959.96 | |
| #define G7 3135.96 | |
| #define Ab7 3322.44 | |
| #define LA7 3520.01 | |
| #define Bb7 3729.31 | |
| #define B7 3951.07 | |
| #define C8 4186.01 | |
| #define Db8 4434.92 | |
| #define D8 4698.64 | |
| #define Eb8 4978.03 | |
| // DURATION OF THE NOTES | |
| #define BPM 120 // you can change this value changing all the others | |
| #define H 2*Q //half 2/4 | |
| #define Q 60000/BPM //quarter 1/4 | |
| #define E Q/2 //eighth 1/8 | |
| #define S Q/4 // sixteenth 1/16 | |
| #define W 4*Q // whole 4/4 | |
| double imperialMarch[][4] = { | |
| {LA3, Q, 2, 1+Q}, | |
| {LA3, Q, 2, 1+Q}, | |
| {LA3, Q, 2, 1+Q}, | |
| {F3, E+S, 6, 1+E+S}, | |
| {C4, S, 3, 1+S}, | |
| {LA3, Q, 2, 1+Q}, | |
| {F3, E+S, 6, 1+E+S}, | |
| {C4, S, 3, 1+S}, | |
| {LA3, H, 2, 1+H}, | |
| {E4, Q, 5, 1+Q}, | |
| {E4, Q, 5, 1+Q}, | |
| {E4, Q, 5, 1+Q}, | |
| {F4, E+S, 6, 1+E+S}, | |
| {C4, S, 3, 1+S}, | |
| {Ab3, Q, 2, 1+Q}, | |
| {F3, E+S, 6, 1+E+S}, | |
| {C4, S, 3, 1+S}, | |
| {LA3, H, 2, 1+H}, | |
| {LA4, Q, 3, 1+Q}, | |
| {LA3, E+S, 2, 1+E+S}, | |
| {LA3, S, 2, 1+S}, | |
| {LA4, Q, 3, 1+Q}, | |
| {Ab4, E+S, 2, 1+E+S}, | |
| {G4, S, 2, 1+S}, | |
| {E4, S, 5, 1+S}, | |
| {F4, E, 6, 2+E+E}, | |
| {Bb3, E, 2, 1+E}, | |
| {Eb4, Q, 3, 1+Q}, | |
| {D4, Q, 3, 1+Q}, | |
| {Db4, S, 2, 1+S}, | |
| {C4, S, 3, 1+S}, | |
| {B3, S, 2, 1+S}, | |
| {C4, E, 3, 2+E+E}, | |
| {F3, E, 6, 1+E}, | |
| {Ab3, Q, 2, 1+Q}, | |
| {F3, E+S, 6, 1+E+S}, | |
| {LA3, S, 2, 1+S}, | |
| {C4, Q, 3, 1+Q}, | |
| {LA3, E+S, 2, 1+E+S}, | |
| {C4, S, 3, 1+S}, | |
| {E4, H, 5, 1+H}, | |
| {LA4, Q, 3, 1+Q}, | |
| {LA3, E+S, 2, 1+E+S}, | |
| {LA3, S, 2, 1+S}, | |
| {LA4, Q, 3, 1+Q}, | |
| {Ab4, E+S, 2, 1+E+S}, | |
| {G4, S, 6, 1+S}, | |
| {Gb4, S, 2, 1+S}, | |
| {E4, S, 5, 1+S}, | |
| {F4, E, 6, 2+E+E}, | |
| {Bb3, E, 3, 1+E}, | |
| {Eb4, Q, 2, 1+Q}, | |
| {D4, E+S, 4, 1+E+S}, | |
| {Db4, S, 2, 1+S}, | |
| {C4, S, 3, 1+S}, | |
| {B3, S, 2, 1+S}, | |
| {C4, E, 3, 2+E+E}, | |
| {F3, E, 6, 1+E}, | |
| {Ab3, Q, 2, 1+Q}, | |
| {F3, E+S, 6, 1+E+S}, | |
| {C4, S, 3, 1+S}, | |
| {LA3, Q, 2, 1+Q}, | |
| {F3, E+S, 6, 1+E+S}, | |
| {C4, S, 3, 1+S}, | |
| {LA3, H, 2, 1+H+H+H} | |
| }; | |
| // Boutons Joueurs | |
| int buttonApin = 8; | |
| int buttonBpin = 9; | |
| int active_buzzer = 10;//the pin of the active buzzer | |
| int passive_buzzer = 11; | |
| int lastLed = 0; | |
| int nbLoop = 0; // N° de la loop actuelle | |
| int stopAtLoop = 0; // N° de la loop de fin | |
| int stopGame = 0; // Fin du jeu | |
| void setup() { | |
| // Initialisation des LED | |
| pinMode(2, OUTPUT); | |
| pinMode(3, OUTPUT); | |
| pinMode(4, OUTPUT); | |
| pinMode(5, OUTPUT); | |
| pinMode(6, OUTPUT); | |
| // Initialisation des boutons | |
| pinMode(buttonApin, INPUT_PULLUP); | |
| pinMode(buttonBpin, INPUT_PULLUP); | |
| pinMode(active_buzzer,OUTPUT);//initialize the buzzer pin as an output | |
| // Randomiser le numéro de la loop de fin | |
| randomSeed(analogRead(0)); | |
| stopAtLoop = random(10, sizeof(imperialMarch) / sizeof(imperialMarch)[0]); | |
| // Initialiser l'output sur le moniteur série | |
| Serial.begin(9600); | |
| } | |
| void allumerLed(int led) { | |
| if(lastLed != 0) | |
| digitalWrite(lastLed, LOW); | |
| digitalWrite(led, HIGH); | |
| lastLed = led; | |
| } | |
| void checkClick() { | |
| // Arrêter le jeu si qq appuie sur un bouton | |
| if(digitalRead(buttonApin) == LOW) { | |
| Serial.println("Joueur 1 a perdu"); | |
| stopGame = 1; | |
| return; | |
| } else if(digitalRead(buttonBpin) == LOW) { | |
| Serial.println("Joueur 2 a perdu"); | |
| stopGame = 1; | |
| return; | |
| } | |
| } | |
| void playTone(int index) { | |
| checkClick(); | |
| tone(passive_buzzer,imperialMarch[index][0],imperialMarch[index][1]); | |
| allumerLed(imperialMarch[index][2]); | |
| checkClick(); | |
| delay(imperialMarch[index][3] / 2); | |
| checkClick(); | |
| delay(imperialMarch[index][3] / 2); | |
| checkClick(); | |
| } | |
| void loop() { | |
| // Jeu terminé, appuyer sur reset pour redémarrer! | |
| if(stopGame == 1) | |
| return; | |
| // Dernière loop atteinte | |
| if(nbLoop == stopAtLoop) { | |
| if(lastLed != 0) | |
| digitalWrite(lastLed, LOW); | |
| // Attendre le vainqueur | |
| if(digitalRead(buttonApin) == LOW) { | |
| Serial.println("Joueur 1 a gagné !"); | |
| stopGame = 1; | |
| return; | |
| } | |
| if(digitalRead(buttonBpin) == LOW) { | |
| Serial.println("Joueur 2 a gagné !"); | |
| stopGame = 1; | |
| return; | |
| } | |
| } else { // Lancer le buzzer | |
| playTone(nbLoop); | |
| // Incrémenter compteur de loop | |
| nbLoop++; | |
| } | |
| } |
Source du code de la musique: http://www.instructables.com/id/How-to-easily-play-music-with-buzzer-on-arduino-Th/
Les montages ont été faits en utilisant le Starter Kit du Débutant d'Elegoo, acheté sur Amazon.
Cet article a été mis à jour le 18/02/2018


