Passive Buzzer Duel
Code:
// SOURCE http://www.instructables.com/id/How-to-easily-play-music-with-buzzer-on-arduino-Th/ | |
#define C0 16.35 | |
#define Db0 17.32 | |
#define D0 18.35 | |
#define Eb0 19.45 | |
#define E0 20.60 | |
#define F0 21.83 | |
#define Gb0 23.12 | |
#define G0 24.50 | |
#define Ab0 25.96 | |
#define LA0 27.50 | |
#define Bb0 29.14 | |
#define LB0 30.87 | |
#define C1 32.70 | |
#define Db1 34.65 | |
#define D1 36.71 | |
#define Eb1 38.89 | |
#define E1 41.20 | |
#define F1 43.65 | |
#define Gb1 46.25 | |
#define G1 49.00 | |
#define Ab1 51.91 | |
#define LA1 55.00 | |
#define Bb1 58.27 | |
#define LB1 61.74 | |
#define C2 65.41 | |
#define Db2 69.30 | |
#define D2 73.42 | |
#define Eb2 77.78 | |
#define E2 82.41 | |
#define F2 87.31 | |
#define Gb2 92.50 | |
#define G2 98.00 | |
#define Ab2 103.83 | |
#define LA2 110.00 | |
#define Bb2 116.54 | |
#define B2 123.47 | |
#define C3 130.81 | |
#define Db3 138.59 | |
#define D3 146.83 | |
#define Eb3 155.56 | |
#define E3 164.81 | |
#define F3 174.61 | |
#define Gb3 185.00 | |
#define G3 196.00 | |
#define Ab3 207.65 | |
#define LA3 220.00 | |
#define Bb3 233.08 | |
#define B3 246.94 | |
#define C4 261.63 | |
#define Db4 277.18 | |
#define D4 293.66 | |
#define Eb4 311.13 | |
#define E4 329.63 | |
#define F4 349.23 | |
#define Gb4 369.99 | |
#define G4 392.00 | |
#define Ab4 415.30 | |
#define LA4 440.00 | |
#define Bb4 466.16 | |
#define B4 493.88 | |
#define C5 523.25 | |
#define Db5 554.37 | |
#define D5 587.33 | |
#define Eb5 622.25 | |
#define E5 659.26 | |
#define F5 698.46 | |
#define Gb5 739.99 | |
#define G5 783.99 | |
#define Ab5 830.61 | |
#define LA5 880.00 | |
#define Bb5 932.33 | |
#define B5 987.77 | |
#define C6 1046.50 | |
#define Db6 1108.73 | |
#define D6 1174.66 | |
#define Eb6 1244.51 | |
#define E6 1318.51 | |
#define F6 1396.91 | |
#define Gb6 1479.98 | |
#define G6 1567.98 | |
#define Ab6 1661.22 | |
#define LA6 1760.00 | |
#define Bb6 1864.66 | |
#define B6 1975.53 | |
#define C7 2093.00 | |
#define Db7 2217.46 | |
#define D7 2349.32 | |
#define Eb7 2489.02 | |
#define E7 2637.02 | |
#define F7 2793.83 | |
#define Gb7 2959.96 | |
#define G7 3135.96 | |
#define Ab7 3322.44 | |
#define LA7 3520.01 | |
#define Bb7 3729.31 | |
#define B7 3951.07 | |
#define C8 4186.01 | |
#define Db8 4434.92 | |
#define D8 4698.64 | |
#define Eb8 4978.03 | |
// DURATION OF THE NOTES | |
#define BPM 120 // you can change this value changing all the others | |
#define H 2*Q //half 2/4 | |
#define Q 60000/BPM //quarter 1/4 | |
#define E Q/2 //eighth 1/8 | |
#define S Q/4 // sixteenth 1/16 | |
#define W 4*Q // whole 4/4 | |
double imperialMarch[][4] = { | |
{LA3, Q, 2, 1+Q}, | |
{LA3, Q, 2, 1+Q}, | |
{LA3, Q, 2, 1+Q}, | |
{F3, E+S, 6, 1+E+S}, | |
{C4, S, 3, 1+S}, | |
{LA3, Q, 2, 1+Q}, | |
{F3, E+S, 6, 1+E+S}, | |
{C4, S, 3, 1+S}, | |
{LA3, H, 2, 1+H}, | |
{E4, Q, 5, 1+Q}, | |
{E4, Q, 5, 1+Q}, | |
{E4, Q, 5, 1+Q}, | |
{F4, E+S, 6, 1+E+S}, | |
{C4, S, 3, 1+S}, | |
{Ab3, Q, 2, 1+Q}, | |
{F3, E+S, 6, 1+E+S}, | |
{C4, S, 3, 1+S}, | |
{LA3, H, 2, 1+H}, | |
{LA4, Q, 3, 1+Q}, | |
{LA3, E+S, 2, 1+E+S}, | |
{LA3, S, 2, 1+S}, | |
{LA4, Q, 3, 1+Q}, | |
{Ab4, E+S, 2, 1+E+S}, | |
{G4, S, 2, 1+S}, | |
{E4, S, 5, 1+S}, | |
{F4, E, 6, 2+E+E}, | |
{Bb3, E, 2, 1+E}, | |
{Eb4, Q, 3, 1+Q}, | |
{D4, Q, 3, 1+Q}, | |
{Db4, S, 2, 1+S}, | |
{C4, S, 3, 1+S}, | |
{B3, S, 2, 1+S}, | |
{C4, E, 3, 2+E+E}, | |
{F3, E, 6, 1+E}, | |
{Ab3, Q, 2, 1+Q}, | |
{F3, E+S, 6, 1+E+S}, | |
{LA3, S, 2, 1+S}, | |
{C4, Q, 3, 1+Q}, | |
{LA3, E+S, 2, 1+E+S}, | |
{C4, S, 3, 1+S}, | |
{E4, H, 5, 1+H}, | |
{LA4, Q, 3, 1+Q}, | |
{LA3, E+S, 2, 1+E+S}, | |
{LA3, S, 2, 1+S}, | |
{LA4, Q, 3, 1+Q}, | |
{Ab4, E+S, 2, 1+E+S}, | |
{G4, S, 6, 1+S}, | |
{Gb4, S, 2, 1+S}, | |
{E4, S, 5, 1+S}, | |
{F4, E, 6, 2+E+E}, | |
{Bb3, E, 3, 1+E}, | |
{Eb4, Q, 2, 1+Q}, | |
{D4, E+S, 4, 1+E+S}, | |
{Db4, S, 2, 1+S}, | |
{C4, S, 3, 1+S}, | |
{B3, S, 2, 1+S}, | |
{C4, E, 3, 2+E+E}, | |
{F3, E, 6, 1+E}, | |
{Ab3, Q, 2, 1+Q}, | |
{F3, E+S, 6, 1+E+S}, | |
{C4, S, 3, 1+S}, | |
{LA3, Q, 2, 1+Q}, | |
{F3, E+S, 6, 1+E+S}, | |
{C4, S, 3, 1+S}, | |
{LA3, H, 2, 1+H+H+H} | |
}; | |
// Boutons Joueurs | |
int buttonApin = 8; | |
int buttonBpin = 9; | |
int active_buzzer = 10;//the pin of the active buzzer | |
int passive_buzzer = 11; | |
int lastLed = 0; | |
int nbLoop = 0; // N° de la loop actuelle | |
int stopAtLoop = 0; // N° de la loop de fin | |
int stopGame = 0; // Fin du jeu | |
void setup() { | |
// Initialisation des LED | |
pinMode(2, OUTPUT); | |
pinMode(3, OUTPUT); | |
pinMode(4, OUTPUT); | |
pinMode(5, OUTPUT); | |
pinMode(6, OUTPUT); | |
// Initialisation des boutons | |
pinMode(buttonApin, INPUT_PULLUP); | |
pinMode(buttonBpin, INPUT_PULLUP); | |
pinMode(active_buzzer,OUTPUT);//initialize the buzzer pin as an output | |
// Randomiser le numéro de la loop de fin | |
randomSeed(analogRead(0)); | |
stopAtLoop = random(10, sizeof(imperialMarch) / sizeof(imperialMarch)[0]); | |
// Initialiser l'output sur le moniteur série | |
Serial.begin(9600); | |
} | |
void allumerLed(int led) { | |
if(lastLed != 0) | |
digitalWrite(lastLed, LOW); | |
digitalWrite(led, HIGH); | |
lastLed = led; | |
} | |
void checkClick() { | |
// Arrêter le jeu si qq appuie sur un bouton | |
if(digitalRead(buttonApin) == LOW) { | |
Serial.println("Joueur 1 a perdu"); | |
stopGame = 1; | |
return; | |
} else if(digitalRead(buttonBpin) == LOW) { | |
Serial.println("Joueur 2 a perdu"); | |
stopGame = 1; | |
return; | |
} | |
} | |
void playTone(int index) { | |
checkClick(); | |
tone(passive_buzzer,imperialMarch[index][0],imperialMarch[index][1]); | |
allumerLed(imperialMarch[index][2]); | |
checkClick(); | |
delay(imperialMarch[index][3] / 2); | |
checkClick(); | |
delay(imperialMarch[index][3] / 2); | |
checkClick(); | |
} | |
void loop() { | |
// Jeu terminé, appuyer sur reset pour redémarrer! | |
if(stopGame == 1) | |
return; | |
// Dernière loop atteinte | |
if(nbLoop == stopAtLoop) { | |
if(lastLed != 0) | |
digitalWrite(lastLed, LOW); | |
// Attendre le vainqueur | |
if(digitalRead(buttonApin) == LOW) { | |
Serial.println("Joueur 1 a gagné !"); | |
stopGame = 1; | |
return; | |
} | |
if(digitalRead(buttonBpin) == LOW) { | |
Serial.println("Joueur 2 a gagné !"); | |
stopGame = 1; | |
return; | |
} | |
} else { // Lancer le buzzer | |
playTone(nbLoop); | |
// Incrémenter compteur de loop | |
nbLoop++; | |
} | |
} |
Source du code de la musique: http://www.instructables.com/id/How-to-easily-play-music-with-buzzer-on-arduino-Th/
Les montages ont été faits en utilisant le Starter Kit du Débutant d'Elegoo, acheté sur Amazon.
Cet article a été mis à jour le 18/02/2018